Abstract—Spurred by the rapid development of the gaming industry and the expansion of Online Meta-Gaming Networks. (OMGNs), many gaming studies and measurements have been conducted in recent years. However, few or no traces of games and OMGNs are publicly available to game researchers and practitioners. Cano, Nick, author. Game hacking: developing autonomous bots for online games / by Nick Cano. pages cm. Includes index. Summary: "A hands-on guide to hacking computer games. Shows programmers how to dissect computer games and create bots to alter their gaming environment. Covers the basics of game .